![]() Betty Crocker's Tips for Biscuits: Tip One: One secret to making flaky biscuits is thoroughly blending or "cutting in" the shortening and dry ingredients.Do not re-pat the dough down again because the air bubbles forming will make the biscuits flaky. When you pat the dough to ¾ inch thickness, the baking powder will already be activating the dough to rise. Also, I cannot emphasize enough to just lightly knead the dough 10 times over-kneading will produce a tough biscuit. Even if your baking powder is not expired, the biscuits will not rise if the baking powder has clumps inside the container. Also, the key to high-rise, flaky biscuits is having really fresh baking powder and not overworking the dough. To double, simply double all the ingredients. Every time that I make these, I always double this recipe. Bake 10 to 12 min or until golden brown.After cutting as many biscuits as possible, lightly press-don’t knead- the scraps of dough together to make 1 to 2 more biscuits. Place on ungreased cooked sheet about 1 inch apart for crusty sides, touching for soft sides (I prefer crusty sides). Place dough on lightly floured surface.Stir in milk until dough leaves side of bowl (dough will be soft and sticky). ![]() Cut in shortening using pastry blender (or pulling 2 table knives through ingredients in opposite directions), until mixture looks like fine crumbs. Sift flour, sugar, baking powder, and salt together in medium bowl.The ramps are barely functional and dreadful, imo, and I won't accept them. When you're just trying to do some Quickplay on either FD or Battlefield, and instead get paired into some FS+Item match on this stage, of all stages. Why would this ever have been created? How could this concept even get past the initial brainstorming phase? Not only that, but this is somehow the Pac-Man stage that made it into Ultimate, in lieu of Pac-Maze from the 3DS?!įor when you want to play Smash, without actually being able to play Smash. ![]() It is impossible for me to come up with anything good to say about this level. (There's a great deal I can't stomach, to be honest, but I'll only list the worst offenders.) I'm just now realizing that 4 of my 5 favorites here have an ocean theme somewhere in them. I like all of the stops this stage makes, and this was a place that I always loved in its game of origin, as well. This is a "tour" style stage that I enjoy. (Sorry Grant Kirkhope, you're still a genius.) However, I feel a great bitterness in my heart that the ORIGINAL Spiral Mountain track wasn't permitted to be included, because the remix of that song is. ![]() This is a stage that was always destined to be one of my favorites, because I'm just one of those N64 Banjo-Kazooie lovers, and I enjoy the slight changes as the stage rotates. I like the settings you travel to here, they're basically the only full/instant stage transitions that I like. This stage hides a very feel-good Thousand Year Door segment behind a stage transition, and also one of the only Bowser's Castle motifs in a stage, as well. I still maintain that the Big Blue (Melee) remix is my favorite made-for-Smash music. When I was playing Melee as a kid, on at least one occasion I set up an hour long match against CPUs here, just because I loved the remix so much, and the stage didn't get boring. The dislike stages are mostly because they're boring and not so exciting.įor the sake of getting to the nitty-gritty, I'm not going to talk about the tournament legal stages, (save for mentioning here that Northern Cave is great, regardless of whether or not it ends up being deemed legal later) or Omega/Battlefield forms, and just give some thoughts on the very few. This means any stage from any smash bros game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |